On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Big Update! If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). She is the Serana in Laura Bailey's absence. Previously the condition for this dialogue was carry weight. - One of the radiant greets had a mismatching audio file. - These are technically mini-quests, but they aren't marked on your journal or anything. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Reduced distance of Serana to Player package (used in several NPC banter scenes). - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Added a small conversation where Serana asks the player a question about companionship. Serana should now properly wait when being asked to wait. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Implementation of optional Amorous Adventures patch. - Spell Enabling/Disabling voiced responses. The base dialogue commentary quests should all be started in time. There are different dialogue options so the player can role-play this in different ways. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Serana will break up with you if she finds out you are already married. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. She chooses to stick around, and her ending reaction to you has been toned down a bit. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Also made sure to make all of them stop while not running. Disabled for now until scene framework is fully put together. She will then call the player by their custom name! // Serana Dialogue Add-On Video unavailable diventare la vostra anima gemella! dialogue this mod has, so that it's less spammy. - A new "Trust" conversation, which aims to solve a DG plothole. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Removed Laura Bailey lines that were only subtitles and didn't have audio. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. ESL-Flagged. Aligned and fuz'ed the proper voice files for each. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). ), and "Tale of the Tongues" from the vanilla game. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. You can check her out here! - Removed vanilla bloodcursed arrows dialogue. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Serana no longer drinks a blood potion (visibly) if she is not following the player. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. Pretty Huge Update! Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. This happens later in the Dawnguard questline so it's good for roleplay. Fixes to some scripts for the Companions commentary. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Fixed xEdit script property Warning Message (was previously harmless though). Type "stopquest SDA_SolstheimCommentary" in the console. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - Added optional DX Crimson Blood Armor patch. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Therefore, Auri Banter is still in the game, but disabled by default. I haven't gotten that to work yet, so you'll have to dismiss her yourself. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Backend improvements with WhatsOnYourMind dialogue. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Added commentary on dragons returning. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Serana will no longer compliment your skills when she is in a dungeon. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Completely redid revoice implementation. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift).