Enemy Damage Reduction is decreased by flat -10%. Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. For more information, please see our Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The Water God Dungeon drops Magic armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. 20 nov, 2022 @ 11:59. But swords are best for defense and attack, scimitar for strength. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. Magic, +3% of Maximum Hit as Minimum Hit, Passive: +10% Global GP (except Item Sales), Passive: +3% Global Skill XP and -15% Global GP (except Item Sales), +0.01% chance to receive Thieving Area Unique Item, -5% Cooking Interval, +3% Cooking Mastery XP, and +10% chance to receive an additional Perfect Item from Cooking (Cannot be doubled). While the DPM of the 2H Sword is almost identical to the DPM of the Scimitar while training Strength, the shield defensive bonuses make using the 2H Sword a significantly inferior option. - This dungeon has a guide at Volcanic Cave/Guide. One item is consumed per Melee attack. Here's an example of the gear required for melee: For the other combat styles, you'll be wearing the equivalent Master Slayer armor. +20% Summoning Maximum Hit. To access it, you need to purchase a Map to the Unhallowed Wasteland. You're right: 2H for me is 9% better for training defense. Unlike most other robe sets, also includes a pair of. Great for Expansion dungeons, deal more damage, take damage slightly less often! As a rule of thumb, smithed weapon follow this style: When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work. See below for a more in depth explanation. Attack 14 times dealing 63 damage each. At this stage the player should be geared enough to be comfortably dealing with Normal difficulty tasks, and moving in to Hard difficulty tasks by the end of this step. Here are the variables I was testing, I believe all Skillcapes have the same bonuses, The Ice Arrows are just so I am not wasting a bank slot. Summoning Tablets use the player's accuracy rating to calculate their chance to hit. For bolts, anything worse than Emerald Bolts is sellable. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. The most well rounded for all Skills including, and can be used as the default. This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using Slayer areas to prepare to complete a dungeon. Magic Curses can be used without a Magic weapon, +10% chance to receive Charcoal per burn in Firemaking. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. Question about the Steam overlay notifications while in-game. .eReN. This guide will break the game into multiple sections and try to give advice for each. Only works on Ores. xp is related to the amount of damage you do, not the level of the monster. With 0% chance to double items, these monsters all require an average of 4000 kills to obtain all items required. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Typically, upgrading armor isn't really worth the extra time spent until at least Adamant. Both are doubled if you are below 50% Hitpoints. On a hit, has a 30% chance to apply stun for 1 turn. Valve Corporation. The Infernal Cores dropped here can be used to upgrade and Ancient Claw into an Infernal Claw, a critical and powerful one-handed Melee weapon. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. When hit by an Enemy, this modifier is removed for the remainder of the fight. Valve Corporation. https://wiki.melvoridle.com/index.php?title=Melee&oldid=60170. Attack 3 times for 175 damage each. Avoidable. Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. Ranged strength bonus: Determines your max hit. The only obstacle on this tier with a net-positive benefit to combat. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. Inherits all Superior Skillcape perks. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. Once each area is completed, the event pauses until the player selects the next area. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Cannot be doubled. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Bolts are valuable and difficult to make. Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. While the Target is Slowed or Frozen, +80 Maximum Hitpoints. A great all-rounder with the primary bonus of additional Damage Reduction. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. Tier 3 Auroras may only be cast while the Book of Eli is equipped. Which bonuses you pick and whether or not you want to swap courses often are up to you as which obstacles are "best" varies based on what you're doing and what your goals are, but the following table will list any obstacles with helpful combat bonuses: Preferably Diamond Luck Potion IV or Damage Reduction Potion IV. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. Rune providing items provide 2x as many runes. If you have 100% Hitpoints, +20% Damage to All Monsters. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. The Dark Waters drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. The pet can be unlocked by doing any action that provides Defence XP. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. This allows any item with a "Passive: ____" effect to be equipped in said slot. These can increase damage dealt, GP earned or simply provide more item drops. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. In the base game, Master Tier Slayer consists of 3 Slayer areas based on the following unlock conditions: The contains new Master Slayer areas, but these are all locked behind completion of the Impending Darkness Event. Megjegyzs: Ez CSAK spam, hirdets s problms (zaklats, veszekeds vagy illetlensg) bejegyzsek bejelentsre hasznland. When to complete Master Slayer Tasks: Before or after ITM, https://wiki.melvoridle.com/index.php?title=Combat_Guide&oldid=60597, Pages with non-numeric formatnum arguments. Melee has Stab, Slash, and Block Bonuses, while Ranged and Magic have their own attack bonuses. Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. +75 Thieving Stealth when worn, until depleted. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering. Longrange should likely be used before this cutoff to also get an amount of Defence XP! Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. The chance to preserve runes is capped at 80%. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. Passive: +10% chance to ignore Stuns and Freezes. All trademarks are property of their respective owners in the US and other countries. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. 1. testing. When equipped, these staves allow the casting of Nature's Call and Nature's Wrath respectively. +5% Melee Max Hit. Auroras provide the player with buffs, enhancing their abilities in combat. +30% Item Alchemy Item sale price conversion, +10% Chance to preserve Summoning Charges, +10% Chance to Preserve Resources in Summoning. Attack once dealing 680 damage (Can miss). - This Slayer area has a guide at Unhallowed Wasteland/Guide, After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the Unhallowed Wasteland (UW) - the final Slayer area in the base game. Denna trds frfattare har markerat att detta inlgg besvarar det ursprungliga mnet. It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible. If you have 100% Hitpoints, +20% Damage to All Monsters. Edit: 2 years later I get a wholesome award for this, thanks. The author of this thread has indicated that this post answers the original topic. Passive: +10% chance to ignore Stuns and Freezes. On a hit, has a 20% chance to apply stun for 1 turn. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. window.__mirage2 = {petok:"_Oocu6PERH3XNWYMnTN2VDa5kAl8Qg5uGY_JMb3tDQ0-1800-0"}; Question about the Steam overlay notifications while in-game. Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. These are long grinds, and may require quite a bit of preparation. As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. Maxing 20+ skills has never been more zen. Hi guys, which weapon is best for training these 3 stats? When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. I should upgrade bank, runecraft and start magic training. Minden jog fenntartva. It is given as seconds per attack, so a lower number is better. +20% Summoning Maximum Hit. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. It simulates combat at high speeds using the games own code, so it's quite accurate. Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the Volcanic Cave. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Leveling can be done in the first 2 Slayer Areas, the Jungle Labyrinth and Lava Lake - note that Deadly Poison is simply a more damaging version of Poison, it deals 25% of the players HP over the duration instead of 10%. When equipped with Poison Virulence Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are poisoned; Enemies have -20% Maximum Hit, -20% Global Evasion, -20% Global Accuracy and +20% Attack Interval when they are poisoned. +5% GP from all sources (Except Item Selling), Passive: +5% Melee Maximum Hit and -15% Melee Evasion. +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive, Apply Torment Curse to the Target on spawn or revive, +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval, With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP, With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP, With all four Fishermans Outfit equipped: +8% Fishing Mastery XP, With all four Miners Outfit equipped: +8% Mining Mastery XP, With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP, With all four Fletchers Outfit equipped: +8% Fletching Mastery XP, With all four Crafters Outfit equipped: +8% Crafting Mastery XP, With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP, With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP, With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP, With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP, With all four Skillers Outfit equipped: +8% Global Mastery XP. If playing Hardcore or Prayer, while always useful, can be difficult to level up in the early game, and many players ignore it due to the upkeep required. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. Valve Corporation. This affects both Magic Accuracy Rating and Magic Evasion Rating. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. On a hit, has a 15% chance to apply stun for 1 turn. Press J to jump to the feed. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. Cookie Notice With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. +400 Maximum Water Spell Dmg. The Defence bonus affects all Evasion Ratings. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. With Waterfall Crossing active, Diamond Luck Potion IV are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use. //]]> By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. +5% Melee Accuracy Rating and +5% Melee Maximum Hit. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For Slayer Cyclops paired with the same combat style tablets a safe bet. For stat breakdowns and math, use the Combat Simulator or read the Combat page. Also, are certain monsters weaker to certain attack styles? You conjure a maelstrom that slices through the enemy's armor. Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). Reddit and its partners use cookies and similar technologies to provide you with a better experience. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. slayer level 60 - highlands. Attack 5 times for 170 damage each (Can miss). Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! - This Slayer area has a guide at Dark Waters/Guide. Grants access to the Meteor Shower Archaic Spell. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest: - This dungeon has a guide at Infernal Stronghold/Guide. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. Espaol - Latinoamrica (Spanish - Latin America). Ancient D-hide Armor comes from the Dragons Den. This page was last edited on 23 January 2023, at 03:02. When equipped, the Magic Skillcape will double the rune cost reduction provided by any such equipment, while the Superior Magic Skillcape will quadruple the rune cost reduction. Note that it may be beneficial to complete the Master tier Slayer tasks required to unlock Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. Advanced staves can be crafted beginning at Runecrafting level 100. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. [CDATA[ Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment. But for some reason it gives you Damage Reduction. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Attack once dealing 750 damage (Can miss). Melee leveling is split across 3 different skills, Attack, Strength, and Defence. You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds. Additionally, both staves reduce the Nature Rune cost of spells by 1. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Remember that the majority of things mentioned here are recommendations and are not always required or the most optimal; if you don't want to do something, you probably don't have to. Passive: Grants access to Perilous Peaks. +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or. Extremely fast with low damage and accuracy. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. Comprehensive_Cat923 2 yr. ago When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. But the weapon is my first priority because it delivers the base Equipment damage, plus the type of attack where really longrange glaive/polearm seems to work . Combat Simulator is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. Magic benefits from both these and its own preservation bonuses. +1 Coal Ore per Ore Mined. Edit: 2 years later I get a wholesome award for this, thanks. Final upgrade of all of the Elite Amulets. Well rounded and often best for non-combat skills, this can be used as the default. The Dragonfire Shield and the Scaled Shield are two important items that should not be skipped. More well rounded, and can help making damage reduction breakpoints. https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. - This dungeon has a guide at Into the Mist/Guide. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. Grants access to Afflicted City. One item is consumed per Active Prayer whenever Prayer Points are used. Hi guys, which weapon is best for training these 3 stats? Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre is equipped. Into the Mist is one of the most difficult challenges in the game. For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many SC. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails, +25% Chance to Double Items in Runecrafting, +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +100% chance to receive coal when burning logs in Firemaking, +1 minimum Bird Nest's recieved from Woodcutting, Rune providing items provide 4x as many runes, +25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 Base Quantity for Summoning Tablet Creation, +5% Chance to Preserve Resources in Skills, +5% GP from all sources (Except Item Selling), -10% Chance to Preserve Resources in Skills. Gear that is more difficult to obtain is usually better. We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. Is it worth to sacrifice the shield to use the 2 handed sword? Combat in the follows a similar progression to the base game, and will be divided into three parts, the Early Expansion, the Mid Expansion, and the End Expansion. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. TL;DR - If you're training Attack, use a Sword. Magic. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles.