183 CHAPTER 2 m a l - S - Encounters Those traveling the seas on Earth or in the Dreamlands may hear tales of Yikilth and the frozen god that dwells within. 109 CHAPTER 2 m a l The King in Yellow, lord of Carcosa Sanity Loss: initially none (when the Pallid Mask is worn); 1D3/1D10 Sanity loss if the Kings mask is removed or revealed to be its face. What gifts does this Deity bestow? Distorted and fragmentary telepathic contact with Abhoth may cause a creative spurt in some humans, much like the dream contact of Great Cthulhu, causing them to fashion art from clay, paint, or even extreme body modification. Combat Attacks per round: 2 (claws, bite) or 1 (serpent tentacle strike, grab, bite) May attack with either its claws or mouth to bite, or can send forth one of its viper-like face tentacles to either strike, grab, or bite (each tentacle possesses its own mouth). The ability works within a 5 yard/meter area, allowing sight of all directions, behind walls, inside containers, and so on, all at once. In these terms, one may conjecture that both these entities are the progeny of another, perhaps greater, being, as yet unknown. Behind the facade of majesty, wonder, and illumination is the gnawing sense of things coming undone and of rot eating from within. Amber Elder, revealer of secrets Sanity Loss: no Sanity loss; 1D3/1D10 Sanity points if the avatar reveals its face and withered body. Some claim an association between Ubbo-Sathla and Abhoth, with the former spawning the latter. No direct linking please. In many tales, the arrival of a summoned Old One is heralded or accompanied by other lesser beings, perhaps servants or courtiers? If truly incorporeal, it may possess and then transform an earthly beast (humans included), enabling it to take form to feed on the solid flesh of this planet. Within this twisting black curtain of jelly were many evillooking eyes and crooked mouths that seemed to look beyond the image and into mine own eyes. Powers Scream: its continual scream provokes a Sanity roll to all within 1 mile (1.6 km), with those failing losing 1D6 Sanity points immediately, and then 1D2 points per hour thereafter while Arwassa remains in the vicinity. bullets). If stone-like, the deity may be mistaken for a statue. an 11-point attack delivers 1 damage, and a following successful attack in the same round delivers its full rolled damage). Optionally, this can include bombs at the Keepers discretion (otherwise, assume bombs deal usual or half damage at desired). The spider parasites have POW 70, and if they overcome their hosts POW in an opposed roll, they gain full control of the host. Aura A certain mystique and atmosphere of otherworldliness surrounds this entity and its followers. Mere physical damage will not destroy any Great Old One, Outer God, Elder God, or Avatar. Worshippers, especially those blessed with gifts of power, may prove wily and distasteful opponents. Most are misguided, believing the King in Yellow to embody high ideals and seeing Carcosa as an eternal golden age that can be brought to bear and reform the planet. Indeed, differing volumes in the work collectively called the Revelations of Glaaki appears to tell different accounts, with early volumes stating the entitys main mass was deposited in a lake in the Severn Valley region of what would later become England, while later ones refer to the notion of splinters in many areas. RLIM SHAIKORTH (Great Old One) I followed the instructions and consumed the paste I had made. This book includes descriptions and portrayals of real places, real events, and real people; these may not be presented accurately and with conformity to the real-world nature of these places, people, and events, and are reinterpreted through the lens of the Cthulhu Mythos and the Call of Cthulhu game in general. Encounters The entity abhors light and only manifests during nighttime hours or in areas of total darkness. Its appearance so alien, so hideous, and inherently wrong that it causes humans to become literally petrified on the spot. The name "Cthulhu" was purely an invention of Lovecraft's. Yog-Sothoth seemingly controls the flow of time and gateways between dimensional realms and, despite being coterminous with all time and space, is somehow locked outside of our reality (and may only be summoned through particularly powerful magic). Consequently, when a copy becomes known, there is great interest among collectors of such tomes, as well as a great fear, as previous buyers have all (apparently) suffered bad ends. Within deep one society, a sect whose name translates as, Cthyllas Keepers, are charged with maintaining a blanket of darkness over this deity. The entity may use the fire vampires as a means to communicate with humans (burning text or images into wood, spelling out fiery words in the air, and so on). TYPICAL PHYSICAL MANIFESTATION: HZIULQUOIGMNZHAH Possible Blessings Armor of Cykranosh: ac c o u n t s s u g ge s t t h a t Hziulquoigmnzhah blesses certain followers with a casing of metal, which acts to make them impervious to assault. If in snow form, the avatar may be warded off if a significant fire or heat is employed. Han appears to be a lesser entity, which some have called an Old One, although the case seems stronger for it being a unique entity with some connection to Yig, the Father of Serpents. Just make sure to avoid any Special Conditions or Secondary Objectives. Based in Australia, the Cult of the Sand Bat is considered to have been rejuvenated in the early 20th century. Whether the texts are to be believed is another matter entirely, and most fear that such rituals are no more than traps for the unwary. Fighting 90% (45/18), damage 7D6 Grab (mnvr) 90% (45/18), held, damage 3D6 (see above) Armor None. Said to watch over all things, Yibb-Tstll appears to some to be an immobile register of the cosmos, a library of knowledge one might say, that rarely acts to intervene in the lives of lesser beings. Perhaps the closest to Earth of such religions can be found in the Dreamlands, where unusually shaped temples are said to pay homage to this avatar. It calls to me and I shall answer. Sanity Loss: 1/1D4 Sanity points to encounter and realize a spider parasite is controlling an associate. Some suggestions include: Magic POW: 175 Magic Points: 35 Spells: Bestow Glimpse of Truth, Bring Pestilence, Circle of Nausea, Drain Youth, Liquidity, Oscillating Expanse, Possess Corpse, Possession, Power Drain, Shrivelling, Song of Hastur, Summon Byakhee, Swelling Torment, Touch of Decay, The Unspeakable Promise, Wrack; others as desired by the Keeper. Sunda-lon mentions the Aihais entered this lifecycle only after Vulthoom arrived on the planet, and suggests it was this entitys powers that granted the Martians such longevity, leading some scholars to speculate that by conditioning its followers to enjoy a long life Vulthoom could draw greater sustenance from them. Often, such tasks may appear harmless or innocent but can set in motion a series of events leading to significant and disastrous consequences. Powers Milk of Utulls-Hrher: consuming the milk produced by this entity heals any wounds (but does not regrow lost limbs) at the rate of 1D6 hit point per round; however, doing so confers an automatic Sanity loss of 1D10 points (per round the milk is drunk) due to a sudden rush of Mythos-inspired visions. Such mental impressions leave their mark on humanitys primitive brains, festering and growing in those who would then later claim to know the secrets of the universe and the unseen world. Indeed, the Bibles Old Testament calls Dagon the god of the Philistines ( Judges 16:23). Magic POW: 100 (increased by POW absorbed from victims) Magic Points: 20 (increased by POW absorbed from victims) Spells: Dampen Light (variant), Dominate, Drown Mind, Implant Fear, others at the Keepers discretion. Immune to mundane weapons (incl. Powers Darkness: may only be summoned or appear in darkness. long nails thrust forth. GHATANANOTHOA (Great Old One) Mind Burn: may send forth a flaming tendril to wrap around anothers head and consume their memories. To date, no word has appeared to suggest the group has achieved their aims. 42 DEITIES OF THE MYTHOS BUGG-SHASH insane and they become vessels for Bugg-Shash to interact with our world. If reduced to zero hit points, Yig instantly transforms into a fast-moving (MOV 20) snake that scurries away or buries itself in the ground. 59 CHAPTER 2 m a l CTHULHU: LEVIATHAN Chorazin, Cthulhus voice Sanity Loss: 1D4/1D6+2 Sanity points for initial encounter. Vol 1 is on creatures. In some cases, the joining is physical, creating horrific results that partly mirror the joining of Zhar and Lloigor. Regenerates 1 hit point per hit point of blood leeched from a human (death at zero hit points). Other accounts include mention of sea life acting in weird or abnormal ways, with one young sailor reporting seeing dolphins driving forth to repeatedly strike the ship he was on, while another, details a ship infested with starfish that rose in their thousands to attach themselves to the hull and then crept their way upward till nearly every surface was festooned with the star-shaped creatures. Direct contact with this entity would probably arise only through the machinations of its followers, although those having use of a Gate may inadvertently find themselves in the Old Ones domain. While handwritten in English, the text is hard to read due to the wild and scrawling penmanship of its author(s). Those infiltrating mi-go outposts hidden within mountains and the like, may come upon alien temples to Shub-Niggurath, strange religious artifacts, and event gateways to bring them directly into the presence of this Outer God. Quoted Description A selection of quoted text describing the Mythos entity fully or partially. However, mirroring 400 gigabytes 1 terabyte of pdfs from the Trove is illegal and wrong. Consume Life Force: Sebek may drain 1D10 magic points from a human within 20 yards/meters. Any light causing the entity to be seen partially or fully results in potential insanity. Other names: Abundant Watcher, the Black Goat of the Woods with a Thousand Young, Dark Mother, Lord of the Wood, Magna Mater, Shol-Nurg-At. If reduced to zero hit points, The Black fades to nothingness, causing any nightgaunts to rapidly depart. Seeing Daoloth can be disastrous, as the human eye is unable to follow the gods constantly moving form, causing madness in the beholder. With this, the thing appeared, summoned to accept the sacrifices of the people. While the link is mental, it also has a physical aspect that corresponds to the health of the avatar they follow. Each day thereafter, the target should attempt a Hard POW roll, which if failed means they act on the impulse and attempt to carry out the task commanded of them (this may either be conscious or unconscious at the Keepers discretion). Cults to the Dark Mother appear to have existed during the Hyperborean age, and it is said temples to this entity were raised in Mu, Sarnath, and Kn-yan. With over 250 entries to inspire countless adventures. bullets). With success, the target is enveloped in a shroud of flame or light and then physically hurled away into the air (causing 6D6 damage from the eventual impact when they fall to the ground); the distance traveled by the target is 1D101,000 yards/meters. Members of such groups devise rituals to call Tindalosians to Earth, with some experimenting with primitive Time Gates to attract the attention of the hounds of Tindalos (sometimes with dire results), while others focus on Mhithrha as their god, preparing the way for the day when the great wolf shall devour the world and remake its chosen followers in its likeness. Create Servitors: able to produce (birth) dark young and other associated horrors at will. Locs works also graces several board games, covering themes from ancient Greece to car rallies! Whether the form is drawn from the mind of the viewer or drawn from the collective unconscious of the species is uncertain, and must in theory work in much the same manner as the entity known as Bast: as thought-forms manufactured from the primal essence or true-form body of these Elder beings. if a host has STR 50, when possessed the STR is 80, and so on. CON 50 SIZ 05 DEX 70 POW 70 Hit Points: 5 Damage Bonus (DB): 2 Build: 2 Magic Points: 14 Move: 8 Powers Control Human: once in physical contact with a human, it may attempt control with an opposed POW roll. Encounters Encounters with cultists devoted to Zhar and Lloigor are more likely than direct contact with Zhar and Lloigor, although those venturing physically or mentally to the Plateau of Sung should take care to step lightly. Yet, despite such fervid cultists, the Great Old Ones have little regard for humanity, which as a species is negligible and unimportant. If either Nctosa and Nctolhu are reduced to zero hit points they both rapidly liquefy, leaving nothing behind but their immense shells. We have you covered! Acolytes of the Amber Elder may approach a person or person(s) with information or a warning and directing them to take some form of action (a task or so on) to either prevent or mitigate forthcoming events. In close proximity, animals and other creatures appear overcome with this sensation, resulting in the area in and around the lake in which these entities dwell being littered with pairs of insects and animals bound in constant struggle, each attempting to consume the other. Such protection provides a 5-point armor but reduces speed (by 1 MOV point). The victim may attempt this roll once per round for as long as they survive the encounter, although they regain movement should Iod depart before killing them. Such a storm may (normally) last for up to 1D8+1 rounds, sometimes appearing and disappearing quite suddenly. Animals easily fall under its mental faculties, effectively functioning as physical extensions of the entity to carry out its whims. Whether the cult has links to another Shub-Niggurath cults is uncertain but possible. Unintelligent: in terms of human comprehension, UbboSathla is insentient, existing on a purely primal level; thus, it will attack if threatened, and may randomly attack or ignore those nearby. RAMADA BY WYNDHAM ESSEN - Prices & Hotel Reviews (Germany) - Tripadvisor Explosive attacks deal minimum damage. Consequently, the priesthood is believed to placed curses upon their tombs to ward against robbers and those who would desecrate the blessed dead. Blood is drained at the rate of 2D6 damage plus 5D10 points of STR per round. ZATHOG (Great Old One) A bubbling mass of ever-churning protoplasm, dripping slime and sprouting vestigial limbs before reabsorbing them. Others claim that this deity is merely a large example of that race, something akin to the relationship between Dagon and Hydra and the deep ones. The information provided in this book is purposely contradictory and vague, with competing interpretations cited. Other names: Fthaggua, the Living Flame, Lord of Fire, the Scorching One. Further physical changes may take place at the Keepers discretion, in addition to the general moral decline of the host. The entity may remain hidden in the host for up to seven days, although for each day that passes signs of the possession begin to outwardly manifest. Of course, mention of the avatar by the mi-go may negate this theory, although it remains feasible for the deity to have cast off portions of itself on more than one planet. Thus, may first appear in shadow form and observe a ceremony before fully manifesting. Summons: may be called to Earth only when the star Algol is above the horizon. The Gaming Gang,A Monstrous Manual Reviewed. The Cult of Kukulcan (a Mesoamerican serpent deity) is sometimes associated with Yig, although some have decried this as wishful thinking and that this historical worship was at most akin to, rather than aligned to, Yig. Powers Call Spawn: may summon 1D6+1 spawn of the Green Abyss per round, which the spawn traveling by the most direct route possible (assume arrival in 1D6 minutes per group of spawn called. Should they undergo successful Psychoanalysis, Cythulos hold on Those seeking to explore death and the doorways beyond life might cause the appearance of Cythulos, or at least draw the unsuspecting into some form of contact with a cult dedicated to the deity. MALLEUS MONSTRORUM Call of Cthulhu RARE HARDCOVER (2006) RPG Chaosium Earthy smells, be they tree sap, blood, or decay may overwhelm the senses. Most were eaten, with but one or two survivors living to give their account. Humans may resist this effect by muffling their ears or with an Extreme CON roll. The stench alone is enough to cause many to wretch, while the fetid matter thrown off by this entity pervades and cloys. Howl: its cry is deafening and blood-curdling, and anyone within 10 yards/meters must succeed in an Extreme POW roll or be overcome (losing 1D10 Sanity points) and is temporarily deafened and dumbfounded (for 2D10 rounds). It introduced three new entities alongside preexisting ones, following a Chaosium competition. For some, these are true gods as opposed to the alien horrors of the Old Ones. Hence, Azathoths influence varies in size and scope. In addition, while it does not remove signs of aging, it does promote longevity, granting 1D10+10 years of life to the consumer. Sanity Loss: 1D4/2D8 Sanity points. In this manner, the Old Ones and Outer Gods may not be able to withstand this threat, or through it die and be reborn in a horrific melding of the inner, outer, and extra-dimensional realms. Cult Armor None. Some propose that the cells of Hastalks being, while somehow connected, are spread throughout the cosmos, existing on all worlds, yet (on most) inactive; the beings consciousness able to focus on one area or planet at a time, leaving its other constituent parts dormant. Note the word encounter is used rather than see, as the experience may not be visual at all, or sight is but one component in the overall effect. malleus monstrorum the trove 249 CHAPTER 2 m a l The Book of Iod presents Zu-che-quon as initially the offspring but later as the progenitor of Cyegha. On occasion, we may be able to see a mass of angles, partially phased with our universe, which at best resembles some gigantic wolf wrapped in swathes of purple-black smoke. At the Keepers discretion, those accumulating +30 points of Cthulhu Mythos in this fashion should thereafter attempt a Sanity roll each week or become turned to the Mythos, forsaking previous concerns and affiliations to worship Yog-Sothoth. Bringer of nightmares. All the classic adventures can be enjoyed with RuneQuest: Roleplaying in Glorantha. The Great Spinner devotes its time to fashioning an immense web, which is said to pull and hold multiple dimensions together. PROFILE: THE BLACK WIND The Black Wind is a manifestation of Nyarlathotep. The aftermath of one of the deitys appearances is likely to the horrific and bloody, with mangled and halfeaten corpses strewn about. These rolls illustrate the internal struggle taking place within the targets mind. Like no shark Id seen before for since, it had horrible growth about its mouth, tentacle-like, some curling, some rigid. At this point, the chosen one is psychically linked to the deity, which in effect means Chaugnar Faugn controls their thoughts and actions. Language of Pain: the deity forms a psychic link with a follower, forcing them to hear the Old Ones messages, which are conveyed in a horrendous mixture of booming and shrill languages (some non-human) that actually cause physical and mental pain. Sanity Loss: 1D6+1/2D10+2 Sanity points. Apart from the Seekers of Pharol, the entity remains more or less unknown to the rest of humanity. Magic POW: 175 Magic Points: 35 Spells: Curse of Chaugnar Faugn, Summon/Bind Brother of Chaugnar Faugn, others as the Keeper desires. Call of Cthulhu Malleus Monstrorum is Now Available in PDF The beguilement forces another to perform a task, which is done almost unconsciously, although it cannot involve self-harm. With new illustrations throughout by master artist Loc Muzy, the many horrors of the Mythos are brought to stunning life. being taken out of the area of effect (the visions ending 1D10 rounds later) or if a successful Psychoanalysis roll can be made; alternatively, an injury causing 4+ damage may bring such an affected person to their senses. The heavens are rent by its passing. Apparently, the Brotherhood (and perhaps the Daughters) followed a single leader, with each group acting independently yet bound together by their worship. those possessing an amount of Cthulhu Mythos skill points) to experience nightmares in which one is being chased through alien landscapes by a dark but unseen force. Around it, the air is filled with thousands of tiny black insect-like creatures, which emit an unhealthy buzzing sound. DEX 120 Hit Points: 48 Damage Bonus (DB): +5D6 Build: 6 Move: 10 / 45 flying Aura Combat Attacks per round: 4 (bite, skewer, whip) or 1 (tail spikes or body smash) May bite or skewer with its beak, use its tail to whip, body smash, or shoot out dart-like spikes from its hide. Immense entities beyond human understanding, and here portrayed through pain-staking research in vivid detail. The truth of the matter remains, as ever with things concerning the Mythos, uncertain. If suffering the loss of half or more hit points, she changes into a monstrous form, equipped with claws, fangs, and serpentine hair, and may strike at attackers while she attempts to exit the scene. Modify Flesh: when in hibernation, the Old Ones flesh turns into a stone-like matter or becomes mummified. The pervading atmosphere is clammy despite the cold, a strange mix of contrasting sensations (being hot while cold, and so on) that instinctively trigger a sense of primal fear. Its form grows, expanding by approximately 20 feet (6 m) per round, and can continue to expand at will until the entity chooses to stop or the constraints of this reality force it to return to its home dimension (such things being determined by the Keeper). Some flow through one another, while others become temporarily or permanently joined. Equally, those confronting the exploits of a particular cult may find that cultists of UtullsHrher are in the process of infiltrating and usurping the cult from within and find themselves in the midst of internecine conflict; perhaps, those who were considered enemies may become allies in a combined effort to destroy Utulls-Hrhers emerging influence. The entity is believed to have an insatiable appetite, feeding in a vampiric fashion upon the lifeforce of others (again, arguing for its need to feast so it may fully mature). The text proposes the Narhari (the Writher) is the mouthpiece of darkness who turns mens minds to evil. One earthly cult exists, the Wailers, who honor this avatars form above all others and who operate in small 162 DEITIES OF THE MYTHOS PROFILE: SMALL CRAWLER PROFILE: THE WAILING WRITHER Sanity Loss: 1/1D8 Sanity points to encounter the Small Crawler. At times, such as in answer to a ritual summons, the Old One sends a psychic rather than physical manifestation, with its visage appearing almost ghostlike. Fighting n/a Aura A distinct otherworldliness seems to be a feature of contact with Chorazin, making many believe they are being targeted by aliens or even spirits. Whether such missions are part of a larger scheme remains unknown, although if this is the case, it might be assumed that the deity needs humanity for some purpose, and these missions may grow in number and their effect upon humanity increase with dire results. bullets). Interestingly, Yig is sometimes recorded as acting in a fashion that some would call benevolent toward humanity, encouraging and rewarding those humans who offer their worship and also to those who protect snakes from harm. None know its true size as only portions are seen where it interacts with our reality. A huge, many-faceted eye contained in membranous skin coated in a liquid film that dripped like sweat, while crystal-plant-like limbs sprouted forth, tasting the air with unwholesome sucking sounds. Presumably, it will take many years for Cymaeghi to reach maturity and its full powers. Other names: Lilit, Night Queen, Qallit-ur, Queen of Lies. At the end of this period, a Hard POW should be attempted: if successful, the statuette no longer affects the person concerned; if failed, the person falls into a catatonic state and is uncommunicative (their mind calls out in summons to bring Cythulos to them). Sound Magic: grants the ability to cast certain spells though the performance of music, be it by instrument or the sound of the voice. Summons: must be performed beneath an open sky, and using an altar (stone, wood, corpse) consecrated in blood. has been added to your Cart . It is thought that communities of deep ones offer sacrifices to Zoth-Ommog alongside Cthulhu. Maybe, what most people accept is true, that we were first born onto this Earth scant decades ago. It is uncertain whether the pair rules deep one society on a day to day basis or whether they exist within but apart from that society, as figureheads or elders of great wisdom who are, mostly, left to their own contemplation. The human Cthulhu Cult appears to be the most widespread and insidious cult devoted to the worship of the Old Ones. Bite: those bitten by Ithaqua will turn into wind-walkers within 1D100 days, with most disappearing into the cold wilderness before the change is complete. Thus, encounters will be tense and uncertain, with those involved feeling the added dimension of the creeping dark that limits sight and enhances terror when strange sounds, smells, and noises are heard nearby. Keeper of the Moon-Lens, moon-shrouded horror Sanity Loss: 1D8/4D10 Sanity points. It is able to shoot out a spray of pus from its multitude of open sores and blisters that cover its body. Cthonians, electronic or other methods of retrieval is strictly prohibited. TYPICAL PHYSICAL MANIFESTATION: RAVENING ONE STR 245 Encounters Those seeking revenge and bloody retribution on others may be enticed to attempt to summon and bind this entity, and while they may be successful in garnering its attention, they may fail to contain it, causing it to not only consume them but also embark on a spree of violence and death in the vicinity. A victim caught may break or squirm free with a either an Extreme STR or Hard DEX roll once per round. The entity is said to exist outside our universe, in a dimension so alien as to be incomprehensible; thus, apportioning intent, be it malign or benevolent, is pointless. DOWNLOAD: https://shurll.com/2k9hjx Noxious chemicals swirl around its body, forming a deadly cloud some 100 yards/meters in radius. Aura A devastating and incredible coldness suffuses the places touched by Ithaqua, causing hands to numb and breath to fog. If successful in this endeavor, the petitioner is granted knowledge of the Keepers choosing (suggest using the Augury spell as a template for this). How does it gain sustenance? Indeed, some believe the Behemoth found in the Bible ( Job: 40:1524) is a reference to this entity (here, said to be a sea monster), although others discount the placement. Attacks per round: 1 or 2 (claws, bite) or 1 (snatch or consume) Swoops silently out of the sky, striking with both claws or its bite to injure or may snatch up its victim and thereby crush (2D6 damage), bite (2D6 damage), or drop them from a great height (1D6 damage per 10 feet/3 m). Something like primal fear is unleashed within humans, an innate comprehension of our insignificance and that such entities, at best, regard us as food. Those affected become obsessed with finding Carcosa (or somehow bringing Carcosa to them): seeking out lore, painstakingly reading and rereading The King in Yellow text, creating works of art, seeking others of a similar mind, and so on. In addition, the following authors contributed to the original work: David Conyers, Keith Herber, Kevin Ross, Chad J. Bowser, Shannon Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schutte, Michael Siefner, Jan Cristof Steines, Holger Gttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. The performer then recites the incantation while focusing their mind on a looped cross held in both hands. Some human cults are misguided, considering Nodens to a god from the planets Classical period (i.e. The transformed person suffers Sanity loss (1D4/1D8, then 1D4 per day thereafter), but gains 8-point armor and is capable of dealing 1D6+DB bashing damage (larger creatures may have increased damage potential).