This melee attacker has low health points makes the game challenging. Nightshroud hides in the shadows, come out, and kills things, but it is very powerful. And, of course, his ally-damaging aoe can be quite hazardous to the squishy Scoundrel. Hatchet is in the B tier for a few reasons. They will make every scenario easy by doing just a couple of things. - Advertisement - - Advertisement - General Starting Class Information Tinkerer: 1 - this class is pretty awful at 2p. But the glitch remains when it comes to her poor health. It includes characters better than B, C, and D tier classes. This applies to both this turn buffs and lost card perma buffs Damage Taken - When you have two melee in a party it is way harder to just make the enemies do no damage for a round using invisibility.. Tinkerer: Similarly to with the Cragheart, another below average combo for the Scoundrel. Also, it doesnt have good initiative; movement-wise, it is not impressive either. This character tier list also assumes you are playing the base Gloomhaven campaign as these classes given the expansions change some mechanics (such as items) that influence their effectiveness. She writes for The Gamer and couldn't be happier about it. It can wreck anything. As we look forward, we're curious what people think are the most fun 2-Player class pairings. Tinkerer: The only Brute combination I would not recommend. A Mindthief will have to keep moving if they Playing as the Scoundrel can be a bit of challenge, though, especially in smaller . It is clear that the strength of the different classes often scales with the amount of players in the group. He specializes in healing and there's no way around the fact that healing just isn't that great as two. I'm seeing a lot of "Music note loses some in two player" -- (Less players to take advantage of his supporty elements) --, The other side to this coin is Fewer Monsters = Readily able to Stun or otherwise disable full rooms (and in fact multi-round stun-lock full rooms with a stamina potion or similar). As we look forward, we're curious what people think are the most fun 2-Player class pairings. However, you lose it if used, hence its wiser to use it towards the end of the scenario. Brutes have a hand limit of 10. Be sure that your Spellweaver has the cloak of invisibility and to tell each other when you want to/need to use it so the other can plan accordingly and not take a million damage. They are actually as good as the Brutes when we talk about health. You can heal yourself or others. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. The best way to play the Elementalist is with someone who generates elements, and you play two characters yourself so that you have perfect information and can go absolute beast mode. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. The Mindthief is a melee damage-dealer like the Brute, only he gives up tankiness to be faster and deal more damage. Both classes have quite good dmg and i have a variety of pushes, disarms and immobilizes to help us kite the enemies. Having the ability to heal, tank hits, do damage, and manipulate the environment, the Cragheart is a powerful class for those who like adapting and versatility. Some tricks are involved, which players learn when they get hands-on experience. They are placed in the S tier because they can rip off bosses and are capable of dealing them great damage, thus making them one of the best classes in the game. scope of getting experience. Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. Besides that, it is not a great late-game class as it has a lot of timing issues. Eclipse + 3 spears would break the game. For tanks, you want to look at a shield or armor to help you take as much damage away from your team. Now that you know which classes are the best and worst, it is time to grab your controller and start playing this amazing game. To begin with, there are 6 Gloomhaven starting classes: Before we get into a detailed discussion about Gloomhaven character classes, itd be better to go through the general Gloomhaven class guide and get an idea. good at looting. Damage caused by a Tinkerer is only average. For example, Sun and Three Spears both have popular builds at 3-4p that don't work at all at 2p, but they can still be effective classes at 2p with more balanced builds. The reason why a Cragheart is at rank 4 is that it is more of an average character. Attack 2 at a fantastic 5 range with 2 targets, wound, and an XP? All the latest gaming news, game reviews and trailers. At max, you will get a quick boost. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. Only a few other classes reach close to these rankings, each changing as the player count increases. But it is more useful if you trade this card for a more useful ability. To increase its efficiency in battles, it uses different elements which add to its powers. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. Still, the Tinkerer can support the Spellweaver with some aoe of his own and a bit of cc, so it's possible to make it work, just far from ideal. The Brute could be put in the B tier, depending on the scenario. While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. The legacy style RPG style game designed by Isaac Childres has well and truly taken the world by storm, with over 13,000 10* reviews on Board Game Geek, and is currently recognised as the highest rated board game of all time. However, Aesther Diviner is not super situational. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. These classes are neither good nor bad. Awesome and totally opened my eyes. With the Frosthaven Kickstarter campaign in a full swing, I am continuing my articles regarding the starting classes descriptions. A Spellweaver has a limited amount It does not scale well, and its cards are just middle of the road, and you can get into some shenanigans with Chimeric Formula. It cannot hit many targets, which adds to its weakness. Press question mark to learn the rest of the keyboard shortcuts. Playing with the Quartermaster class is great fun and can play many functionsin a squad. And since the Scoundrel has a low hand limit, youll be exhausted before you even notice. Thank you for noticing that! 2. Mind that range is king for summons. This B-tier class is capable of helping anyone learn the rules of the game and can be used to eradicate almost any threat that the group may face effectively. Cragheart, the third class on this tier, is the most fun starting class of the game. Of absolutely any starting combo, I would avoid this one the most. It pairs up well with melee teams because it has a fair amount of adjacency bonuses. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. This acts like Experienced players may find the Scoundrel good, but newbies might find it frustrating. Spellweaver can also summon a living torch summoning a burning avatar, with a range of three. Gloomhaven, like most RPGs, has classes such as tank, melee, ranged, mages, and support character classes. Also, by having two naturally tanky characters, movement is very flexible. Again, the Scoundrel needs a melee ally to really be effective and the Tinkerer has very few reasons to ever want to go in melee. It also has a card like Defensive Stance, where you will always shield one. The next character on our list is Plagueherald. The adaptable nature of the class makes them impossible to give up on with damage, shielding, and healing all within one character that can adapt to the size of the group, team dynamics, settings and encounters with opponents. This tanker will smash enemies even when in a close combat. She has the lowest hit points However, a Spellweaver takes zero damage even after two Press J to jump to the feed. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching . Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). or is there anti-synergy there, like Cragheart/Scoundrel has? December 23, 2022, 6:10 pm. With six starting classes to choose from in Gloomhaven, there's quite a bit of variance in terms of the beginner experience. r/Gloomhaven 4 yr. ago Posted by DalinarYouOkay Most Fun 2-Player Class Combos My wife and I play together and we've unlocked several classes now. Tinkerer is the last class on the C tier. It's a powerful class that can take any hit thrown at you while still being able to pack a decent punch as well. The Demolitionist is the only D-tier or useless class. You could try And when both characters are invisible, the enemy can't act at all. Brutes are not good at looting. Nightshroud is a bit of a lone wolf, not a character who will help anyone else. And of course the Scoundrel needs a melee ally, which the Tinkerer is not. Other good combos: Spellweaver + Brute, Scoundrel + Brute, Cragheart + Brute All tinkerer combos are a bit weaker because tinkerers healing abilities are not that important in a 2-player game. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Beyond that, I think the rest are not very good combos. Crageheart can hit a lot of monsters but struggles against enemies with a shield, which is a weak point. Damage could have been better, though. Others do poorer with less players, like Tinkerer. Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. You are capable of drawing up elements and then turning them into deadly weapons. Take this card, use it often especially since it has your best level 1 initiative. If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. Itis a decent control class, but making the best out of this class is not a piece of cake. The Tinkerer is unique and interesting there's just so much you can do with it! A retaliate build might even be worthwhile. The only D-tier class in Gloomhaven is the Demolitionist. November 19, 2022, 12:20 pm. The combination feels a bit heal-heavy and struggled a bit with generating enough damage. enemy shes attacking isnt close to an ally. The Music Note is the most game-breaking class. Agreed, the songs don't buff as many people at 2p but stunning or disarming half the room is strong. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. It is truly versatile and can adapt to situations. My friend and I ran the same combo of Spellweaver and Mindthief (me as the Mindthief). This one is certainly not for beginners unless you have a little experience in the mind-controlling/magic classes of other similar games. Mindthief: Another great Scoundrel combo. As I said in the beginning, I have no experience with the Mindthief in a two-character party. It is kind of a pain to deal with. You don't really want to be hanging out next to enemies too often so the bottom muddle effect is not super useful, but move 3 is always welcome. Just want to say thank you for this post. On the other side for the undefeated Railsplitters, they have won all 35 games, average 67.8 points per game and are allowing just 29.2 points per game to their opponents. Besides, it is situational and requires so much planning. If you dont like managing many things, Summoner will not be the right class for you, and it can take a lot of time to get used to it. It is not that bad about its damage absorption and the damage it deals to opponents. When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. Lets find out which characters we find in the A tier. One line overviews of the Gloomhaven locked classes and symbol icons. It sounds good, but it will reduce your life, so its not nearly as good as it sounds. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. Sunkeeper is the last class on the A tier. Besides, Red Guard has a good initiative to use its shields, tank up properly, and not be useless. Feel free to mention unlockable classes, just no spoilers please. Well, I've played a large amount of Gloomhaven with just my fiancee (around 50 scenarios) so while I have very little experience with four-character parties, I have a lot of experience working with just two. Besides, its attacks are also quite weak, making it a less than optimal class. At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. Play your cards hence she gets exhausted at a normal pace. turn. In both the Cephlofair board game and its digital version, the Brute is designed to combine DPS and tanking ability. It means that you are going to throw 10 curses into their deck, which means a third of the enemys modifier deck is going to be cursed, and then they will have a disadvantage as they will have to pull two cards every time. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. It is a pain playing with the Scoundrel, even though they are really good. The Gloomhaven Brute strategy for getting the perks: Ignore negative item effects and add one +1 card. With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. Keep reading to know more about them. Both these classes are reputed to be stronger on lower player counts. And Craghearts also possess minor healing abilities. It is essential that you position a Spellweaver correctly before throwing out damage. is good at looting. However, she does have a There is a guide for Circles + Two Mini by Themris that I have been interested in trying once we get Circles unlocked. She has healing abilities and can deal out a fair amount of damage. Not a great combo but not a bad one either. Poor healing options mean you need to be careful about taking too much damage. a mere amount of 8 points for health, Also, scaling-wise, it is not so great. This combo seems very strong. Note that this guide contains various class spoilers and if you would rather choose a class based solely on an overview of their party role without significant spoilers or any references to their power level visit our Gloomhaven classes overview instead. (I've heard Sun + Circles is a really fun combo. The Eclipse class was absolutely nuts, though. The only thing that makes this potentially slightly better (still not recommended) than the Cragheart combo is that the Tinkerer, by nature, doesn't mind making sacrifices to help an ally out, so you may be able to supercharge the Scoundrel enough to make it work (although I doubt it, I wouldn't play this combo by choice). In short, it is not a game-breaking class, but it is powerful. See pages 42-43. casting spells using the elements. Sawbones is the next class in our tier list and is a B class for several reasons. If they do have a lot of health, the Mindthief can stun lock an enemy for two turns with his Perverse Edge > Frigid Apparition combo. I have played two-minis about equal time at 4p and 2p, ive played that one a lot. Moreover, this class can also provide healing if there is a need. Add the great modifier deck and a particular item and it can also deal consistently good damage. Craghearts have good health. It is because it does not do much damage, and the damage it does, is also situational. She is like a glass cannon with low health and can easily be exhausted. These are two of the most powerful cards. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. We are back once again with a Gloomhaven Tier List, which is a fantastic video game inspired by the famous board game of the same name. It is extremely difficult to play. Squishiness was definitely a concern of mine, so I went with the Iron Helmet and Leather Armor for my starting equipment. As far as hitting targets is concerned, it has great single-target damage, and you can do some crazy combos and get upwards into the 40/50 damage range. I'd guess your friend is probably a bit too focused on one aspect of the class that's not at its best in 2p. Spellweaver: Not even once. damage, the Spellweaver may need to call upon their ally groups. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. Keeping this in mind here are a few combinations that are powerful and some that dont work so well together. Yes Gloomhaven, is fun solo. Playing as a Mindthief allows you Our Craggy retired into a Triforce. Scoundrel is a rogue character best suited for single target attacks. It is one of the games versatile classes that is almost invulnerable. With some stamina potions and good play you can almost eliminate of getting hit. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." Mostly, Brutes are made for close combats, however, one ranged attack It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. able to recover cards is a valid option. Our user driven voting system and vast database of games enable you to find new and unique alternatives to your favourite titles. This character is of the supporting class and keeps your team going. It is a long-range damage dealer and can output good damage at a very long range, which is all this class has. Cragheart Symbol for the Cragheart in Gloomhaven If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. Melee characters, on the other hand, should be optimized to deal as much damage as possible, so get a good weapon. One of the strongest parts of the plagueherald game is hitting multiple targets, and not only does it hit multiple targets, but there are also a lot of effects where the enemies are going to suffer damage. The following section of this tier list provides further details on the character ratings from the table above. However, it suffers at tanking and cant compete well enough against a Tinkerer and Brute. You may use these HTML tags and attributes:
. It has a good mix of high and low initiative, and we love it because it makes your decision simpler without perfect information. The ranking is based on a more personal evaluation of how these classes work while delivering damage, how you score experience points, how good is the class at looting, their health score, movement, stamina et cetera the class has. She is another example of versatility in the ways she can be played. However, Press question mark to learn the rest of the keyboard shortcuts. A very good combination, although it does have its weaknesses that do need to be played around. For something different, I also enjoyed playing scoundrel with two minis. It has a lot of scopes when it comes to the builds and various playstyles. Scoundrel will seem not great unless ideally paired with a Brute. Also, it has got decent hit points, but it struggles a bit in single-target damage. Please keep reading to know more about them. minor healing ability but nothing too great. I love his stuff. damage, it is obvious that Brutes are good at damaging. To inflict even the least damage upon your enemy, you will need the situation to support you. I played the Triforce for a while. Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. Cragheart and Spellweaver if you like playing tower defense games. He definitely started slow for me, but once you reach higher levels (especially 7), he can be a powerhouse. The go-to source for comic and superhero movie fans. Lets get into the details of it. So far it sounds something like (and I will keep updating based on response): updated after Gripeaway's brilliant response, A Tier: Angry Face, Cragheart, Circles, Spellweaver, C Tier: Scoundrel, Cthulhu, Sun, Music Note, Triforce. You Might Enjoy: Dead Cells Weapon Tier List: The DEFINITIVE. Create your beautiful website with Zeen now. Hopefully, this guide to Gloomhaven starting classes has been helpful. Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). Also, Spellweaver has 3 heal abilities out of which you will probably Talking about scaling, Mindthief has got a couple of cards. I'll be interested to watch this thread. A Mindthief can be introduced as a vermling who can cause single-target damages. But for others, this is just perfect. That being said, I can say pretty confidently that it works well with the Scoundrel and Brute. You will have to pray your enemies are next to an ally. I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? Mindthief-tinker has been challenging, but there's some cold infusion synergy that I just had to try. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Throughout your group's campaign, you retire characters as they meet their .