In Factorio, how much fluid can a pipe transfer? - Arqade Neighbor bonuses make nuclear very efficient: 1 reactor = 40MW = 4 exchangers = 7 turbines, 2 reactor = 160MW = 16 exchangers = 28 turbines, 4 reactor = 480MW = 48 exchangers = 83 turbines. This page was last edited on 13 September 2019, at 23:48. Heat Exchangers not producing steam.. ? :: Factorio General Discussions Valve Corporation. by astroshak Wed Jan 08, 2020 11:15 am, Post Then have a simple trigger than turns your nuclear plant on and off based on the storage tank steam levels. 4 Heat Exchangers boil 412.36 Water to Steam per second (103.09 per Heat Exchanger ). I think it is easiest to just have an abundance of storage tanks for the steam. The steam produced is exactly 500C hot, even if the exchanger is hotter. Stuck in a mission? The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. Does the game consider 1 water = 1 steam (just a different temperature?) As far as I can tell, the absolute smallest perfect-ratio setup possible is: which would require an input of 1.46 uranium fuel cells per second and output a cool 46.56 gigawatts of electricity. There is a handy table on the factorio wiki listing the throughput for different lengths of pipe between pumps. Community-run subreddit for the game Factorio made by Wube Software. by Honktown Tue Jan 07, 2020 10:30 pm, Post Offshore Pumps ratios and questions :: Factorio General Discussions Ratio of heat exchangers to turbines is 1:2, don't bother building lots of pipes for 10% les turbines. by Amarula Fri Nov 29, 2019 3:09 pm, Post These include the power generation of a solar panel, the energy storage of an accumulator, the length of a day, and the length of a night. So a heat exchanger generated 103 steam per second is 103 water per second I need from my offshore pump. So a 2x2 block produces 480MW (4*3*40). by leitk Mon Dec 02, 2019 4:29 am, Post Each heat exchanger takes a maximum input 10 megawatts of heat and uses it to heat water into steam. So you have 10 + 12 = 22 pipes. where game_day is the number of seconds in the game day which is 25000/60 s by default. The offshore pump produces water from a lake or ocean. Do your pipes have water? Factorio Nuclear Reactor RatioThis is a site to share blueprints for The water calculation has me stumped. Additional comment actions. Factorio Cheat Sheet How do you set up a reactor to get enough water to keep producing steam? using 3 pumps and a tank, you can feed 28 heat exchangers. It took me 4 days to figure out the ratios related to nuclear power, so I figured I'd share. 1 25k tank water disconnected from water input. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. You can also have some steam tanks with additional turbines for power spikes (laser turrets etc) as reactors always work with 100% power tanks will store steam when you're not using it all), Factorio Cheat Sheet - That's all the information you need. These fuel cells are then burned in a nuclear reactor to create heat. Valve Corporation. If not, ensure all. 9.89 gigawatts is a lot. They produce electricity by consuming steam, using water pumped from an offshore pump that was heated to 165C steam with boilers or to 500C steam with heat exchangers. They only work when they're above 500 C, and have a maximum temperature of 1000 C. Temperatures above 500 don't increase efficiency; the exchanger will just store the heat, which it can then use later. Steam engines have two ports, allowing excess steam to flow through. This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle. What I can't find is how much water a heat exchanger *consumes* to produce the 103ish steam per second. For each 100% neighbor bonus, the reactor needs 4 more heat exchangers. Since heat exchangers consume 103.1 water each, a few dozen seems reasonable if . 6, crafting time is 15s, producing 0. Each heat exchanger converts 103 water to 103 steam, feeding 1.72 turbines. by Honktown Mon Jan 06, 2020 6:52 pm, Post By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fresh water is at 15C while the steam produced by heat exchangers and consumed by steam turbines is at 500C, a difference of 485C, so you need 1 unit of water for each 97kJ, which is roughly 10.3 units per MJ. This ratio is. Id probably put it on or next to either of the lakes in the middle north or middle south. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids. If you overbuild reactors, you can end up wasting a lot of fuel cells without realizing it. which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. turbines, exchangers and reactor ratios will vary due to neighbor bonuses. by mrvn Fri Nov 29, 2019 4:41 pm, Post The flow between pipes and heat exchangers is also different to pump to heat exchangers. All trademarks are property of their respective owners in the US and other countries. Includes pipe, pipe to ground, pump, offshore pump, heat pipe. r/factorio - I wanna make a nuclear powerplant. Where should I put it Click on an empty cell to place a nuclear power plant. Not sure where you got those numbers from, but in 0.15, small pumps and offshore pumps pump at exactly the same rate: 1200 fluid/s. Heat exchangers produce ~103 steam with a temperature of 500C every second. by gGeorg Sat Dec 07, 2019 1:00 am, Post One steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines: 1.8MW 0.9MW = 2. So the 50,000C are enough to heat up 103 units of steam per second, since 50,000 / 485 = 103.09. you should have a 2 by X rectangle with one reactor dangling off the end. Yogi Berra. If your heat pipe is too long, your reactors will max out at 1000 C before your heat exchangers can reach a steady state of 500 C, and and you'll start to waste heat. Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ. I get that offshore pumps produce 1200 units of water per second. The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. A heat exchanger consumes 10 MW. Pump Ratio ^ 1. Factorio Calculator The most heat exchangers I've been able to fit on a single length of heat pipe is 30 heat exchangers on 44 heat pipes; any more than that incurs significant heat loss. Also, before you set it up, make sure you nuke any landfill land to get a little pollution absorption to help manage your Fun fumes cloud. fox hill country club membership cost. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Then you just connect the reactors to exchangers and exchangers to turbines, also you need about 1 water pump per 10 exchangers (in vanilla). Factorio - The Best Nuclear Power Ratio To generate ten fuel cells, you will need one U-235 cell and nineteen U-238 cells. Connect water tank to exchanger for exactly 25k units water. (100% neighbor bonus per adjacent reactor). by Amarula Fri Jan 03, 2020 4:45 pm, Post fox hill country club membership cost. See also the applied power math tutorial to answer the question how much coal do I need? Ratio of reactors to whatever is 2x2 480MW reactor to 10MW heat exchanger, ratio of reactors to miners is 1:4 iirc, so double that miners, You will need 1x2 chunks space near water, so anywhere, maybe next to Oil Field's Uranium patch. Heat pipes (also in reactors and heat exchangers) glow with high temperatures. One boiler consumes 1. Water supply for nuclear reactors - Factorio Forums makes troubleshooting easier. Now you have 0 waste of fuel. Tileable Nuclear Reactor Design. by Honktown Fri Jan 03, 2020 8:34 pm, Post Or so. They represent the number of modules. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It's recommended to build them near or on bodies of water, as that lets you place offshore pumps where ever you want. by steinio Fri Jan 03, 2020 4:52 pm, Post by azesmbog Fri Nov 29, 2019 4:19 pm, Post This means a single unit of 500C steam has 5.82MW / (60/s) = 0.097 MJ of energy. The true value comes from the following facts: It takes 1 kilojoule of thermal energy to raise 5 units of water/steam 1 C, You've heated water from 15 C to 500 C; 500 - 15 = 485, Consuming steam in turbines gives you the same amount of energy back as electricity, Steam is consumed by steam turbines at a rate of 60 units/second. The technical implementation details of Factorio's pipe system still have some room for improvement. To heat up 1 unit of water 1 degree, 200 joules are needed, so the heat exchanger is heating up water by 50,000C in total. For more information, please see our Each turbine consume 60 water/s so 1200/60=20 turbines. The Factorio devs plan some refactoring for the upcoming version 0.17. by Amarula Mon Dec 02, 2019 3:51 pm, Post Thus, they can buffer 500 MJ of heat energy across their working range of 500C to 1000C, and require 485 MJ of energy to warm up from 15C to 500C when initially placed. The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of electricity out the other side. Privacy Policy. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat. As shown, making the heat pipes thicker allows supporting heat exchangers that are farther away. That's actually just odd. Espaol - Latinoamrica (Spanish - Latin America), https://wiki.factorio.com/Tutorial:Nuclear_power#Neighbor_bonus. One steam engine consumes 30 steam per second, and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 40 steam engines: 1200 unit/s 30 units/s = 40. Added high graphics quality option for the steam engine. Steam engines will automatically adjust their power production and steam usage based on the current demands of the electricity network. At full 10 MW load this is 103.096 water per second. 12. The true maximally efficient layout is a 2 by X rectangle; this gives you access to every reactor. All rights reserved. -adding a second off-shore pump to start off with twice as much water (in theory); -putting in more pumps, say one pump for every underground pipe; -putting in a complete second line from off-shore pump to heat exchangers with a pump every 5 underground pipes. However you did warn me: Save often and reload if necessary during landfilling. 40 MW of power output is consumed by 4 Heat Exchangers (10MW per Heat Exchanger ). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Heat exchangers will not produce steam until they reach 500C. I found the cheatsheet and wiki which have been quite helpful. The optimal ratio of accumulators per solar panel relies on many values in the game. Change fluidbox height and base level of boiler, steam engine and pump to improve fluid flow. r/factorio . There's no clear ratio as you need to account for heat bonus from other reactors but it's quite easy to calculate yourself, if you fuel the reactors it will show you produced heat in MW (with bonus) you just sum up all reactors and divide by heat exchanger power (all power/power per 1 hear exchanger) to get the number, then you do the same for turbines (all power/power per 1 turbine). Post Steam that has a higher temperature than the maximum temperature of the steam engine (165C) is consumed at the normal rate (30 units/s), and does not yield more electricity. One offshore pump can supply 20 boilers and 40 steam engines. A "close enough" ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the difference between the "close enough" ratio and the optimal ratio increases as you add more solar panels). Remember that water in pipes still obeys Factorio physics; if you pipe your water a long distance, you may not get the full 1200/s. factorio - Water with low pressure - Arqade by Honktown Mon Dec 02, 2019 1:56 pm, Post Heat exchangers have a heat capacity of 1 MJ/C. . A reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. Calculator for the Nuclear Reactor. https://wiki.factorio.com/index.php?title=Heat_exchanger&oldid=175988. In practice, there is. Your other big concern is fluid flow, and the main constraint is the heat flow along heat pipes. An offshore pump produces 1200 units of water per second, which is enough for 116.4 MW. This produces the 1:20:40 ratio. Do the numbers in the "beacons" column represent the number of modules or the number of beacons?