Go to Eggley to the west and use Nivek's key to unlock the shop. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Speak to Moraeulf and he will give you the password. Give the Idol to Kat on the upper level and she will give you some information. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Venutrier of Lan will capture you and throw you into the mines. He will tell you where the Waani device is located. .more .more Dislike Share aulddragon 20.7K subscribers Comments 19 Add a. Use this key to open most of the locked doors under Sethanon. Visit the Temple of Dala between Tyr-Sog and Eldpoint. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. He will ask you to poison rations in some moredhel boxes nearby. The Crawler's house is next to the inn in Silden. Pug has left a another message in one of these. She will give you a Tuning Fork among other things. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Go north to Kenting Rush. The Ghost of Jarel Lycrow (Chapter 2) Use the submission form, or email them as attachments to faqs@neoseeker.com. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Venutrier of Lan will capture you and throw you into the mines. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. He will reward you with 300 gold and a virtue key. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. This cannot be! Cast Strength Drain on the Wind Elementals to defeat them. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will ask you to retrieve one of his IronJaw traps from the area. Take one of them with you. Your way will be blocked by soldiers before the bridge, though. He will recommend that you talk to Abuk to learn more about the spyglass. In a large room to the northwest you find Gamina guarded by some enemies. Take the maps from inside. Inside a woman will ask you to help her with her stable door. In a barn you will be attacked by a group of moredhel warriors. Finn will appear and will escort you to Prince Arutha. You can buy some in the shop in Northwarden if you have none. Leave the palace through the sewers and leave through the exit in the south. Return southeast and cross the bridge guarded by goblins. McCannur Ban Dok will tell you the current situation in the forest. He will also give you three diamonds he had stolen from the Baron's Treasury. Return to Romney and report your success to the Duke. Continue along the road to the east and you will come across a house. He will ask you to retrieve one of his IronJaw traps from the area. Your way will be blocked by one of Steelsoul's men, however. Use the two remaining Vapor Masks to jump into the river and escape the mines. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Continue east to the town of Lyton. Your way will be blocked by one of Steelsoul's men, however. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Go back west and then south from Highcastle. Pug has left a another message in one of these. Return to the upper level. 1.00. Return to Romney and report your success to the Duke. Go east from his house and cross the bridge. Speak to the Prelate east of the temple to learn more about the order. All the king's men will be dead. After you take a few steps, a dialog will start. Take all of them because you will need them to get out. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Go west into the town and speak to Count Corvalis in his townhouse. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. When you leave the mine you will be in the dwarf town of Caldara. Continue east to the town of Lyton. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Arlie Steelsoul (Chapter 3) You have two options. Just behind the hill to the northwest you will find the moredhel boxes. Go east to a farmstead and look in the house. Enter Dhatsavan's temple near the center of the island by the waterfall. You will find stairs leading down to the lower level in a room on the west side of the level. Just through that you will find Calin. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go north and inside the house you will find a Crystal Staff. Continue through the ruins to reach Elvandar. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Squire Phillip will appear and give you the Waani device. You must follow the spyglass trail to finish the chapter. You will be ambushed several times by Nighthawks along the way. You can find Isaac behind a big hill north of Hawk's Hollow. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Return to Irmelyn in Armengar to claim a 200 gold reward. You will find stairs leading down to the lower level in a room on the west side of the level. ). You will find Navon Du Sandau near the center of the town. Speak to Kat in the bottom-right corner of the sewers and agree to help her. He will also tell you that the man who ordered it was Mitchel Waylander. Inside the ruins you find a door that unlocks with the Key of Lineages. See below for a walkthrough for this sub-quest. Take Nivek's Key off the body just outside town. Continue north and cross the next bridge to the west. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Venutrier of Lan will capture you and throw you into the mines. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. You need to have a virtue key to get it. Go south at the first two forks and keep going down the passage. Go south and enter the cave behind the waterfall using the Knight Piece. Take Nivek's Key off the body just outside town. Go south and then cross the bridge. Northeast you will find another trio of houses. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Save game data location. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. The exit to the mines is in the northwest corner of the mines. Craig the Logger (Chapter 7) Use this key to open most of the locked doors under Sethanon. In a large room to the northwest you find Gamina guarded by some enemies. Continue along the road to the east and you will come across a house. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will tell you where the rift machine is located and how to destroy it. Follow the east side of the river north. Take the picklocks from one of the bodies. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Return to the upper level. He will tell you where the Waani device is located. Continue along the road to the east and you will come across a house. The exit to the mines is in the northwest corner of the mines. Go southwest to Sloop and enter the Upturned Keg. You have two options. Go south into the dead end and walk through the illusionary mountains to the west. Free shipping for many products! Speak to the Duke of Romney at the beginning of the third chapter. This will take you into the city of Sar-Sargoth. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. She will give you a Tuning Fork among other things. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. If you are having trouble finding it, refer to the color map included in your box. Continue east to the town of Lyton. Pug has left a another message in one of these. Continue east past Highcastle. Craig the Logger (Chapter 7) Make sure both Pug and Owyn learn the spell. Return to Romney and report your success to the Duke. Chapter 8 - Of Lands Afar Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. Chapter 6 - Betrayal Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. You will see a burial cloth and a shovel. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Use the two remaining Vapor Masks to jump into the river and escape the mines. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Soon your party members will become sick. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Continue north to the large wooded area and go east. Just past the fork you will run into a trap. Return to Irmelyn in Armengar to claim a 200 gold reward. You can find spoiled rations in the inn in Silden. Make sure both Pug and Owyn learn the spell. Take one of them with you. Northeast you will find another trio of houses. Just behind the hill to the northwest you will find the moredhel boxes. You will see a burial cloth and a shovel. Return to the town and speak to Peter the Grey in the Inn. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Make sure both Pug and Owyn learn the spell. Use some Fadamor's Formula to open the barn door and find Tamney. Return to the catapult and use the gear to fix it, then use the catapult on the town. (Your defense will go up by more if you emphasize it.) I try to make these hints as thorough as possible. The magical barrier will be gone now that the six are dead. In a barn you will be attacked by a group of moredhel warriors. Go north and inside the house you will find a Crystal Staff. Puzzle chest. Go south to Silden and speak to Joftaz in the Inn. He will reward you with 300 gold and a virtue key. Their defense will go up by 25. If you don't have any, you can buy some in the shop in town. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Return to the Temple of Dala to the west and give them the Sack of Grain. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Use the password 'VICTORY' to open it. Give the Idol to Kat on the upper level and she will give you some information. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. She will give you a Tuning Fork among other things. The Naphtha Mines (Chapter 4) Drop all your rations and sleep for a night. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. The priestess will ask you to find some grain for them. Enter it from the south by the mountains to avoid the pirates. Return to Duke Martin and he will tell you to return to Northwarden. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Take one of them with you. Visit Craig the logger in the south end of Dimwood. On the far west side of the mine you will find the Brak Nurr. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Search the lower level thoroughly to find and kill all six spellweavers. Go south into the dead end and walk through the illusionary mountains to the west. He will reward you with 300 gold and a virtue key. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Return in a day and Steelsoul's man will allow to pass. Go southeast and you will eventually find Duke Martin. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Behind it is the exit. Finn will appear and will escort you to Prince Arutha. Enter Dhatsavan's temple near the center of the island by the waterfall. In a corridor to the northwest you will find Obkhar. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Inside you will see a note from Squire Phillip who has taken the device. He will ask you to poison rations in some moredhel boxes nearby. To the southeast you will see Rowe's barn. When you leave LaMut and continue south you will attacked by another assassin. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Continue northeast toward Lyton, but go west before you reach it. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He looks identical to James. Chapter 5 - When Rivers Run Blood Continue all the way down the passage until you come to a large room. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. You will begin the final chapter in the caverns below Sethanon. Open the door of the stable just to the north and return to her. Eventually you will see a pass to the east. Restock your provisions from the items inside the house. To the west you will find 3 Vapor Masks. Continue south past Zun. Some ambushes are triggered off road as well.. Continue along the road to the east and you will come across a house. The maps are very specific. Take one of them with you. Take all of them because you will need them to get out. Enter it from the south by the mountains to avoid the pirates. Gorath dispatches the assassin and the adventure begins. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Go east from his house and cross the bridge. You will find another Brak Nurr at the far west end of the next level. Just west of Romney you will find a strange house behind a hill. Continue along the road to the east and you will come across a house. The Stolen Ruby (Chapter 1) To the northeast you will find three pantathians who are causing the energy drain. To the northeast you will find three houses together. Visit Craig the logger in the south end of Dimwood. It will be a difficult battle. To the northwest you will find the passage to the lower levels. He will ask you to poison rations in some moredhel boxes nearby. Speak to Beyla the high priestess and you will be healed. Return to the town and speak to Peter the Grey in the Inn. Enter it from the south by the mountains to avoid the pirates. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Just before the bridge to Romney you be challenged by Mitchel Waylander. Beside the path you will see a moredhel box. Return to Craig and give him the trap. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. He will also give you the book 'Chapel's Rmur n Whepuns'. Eventually you will see a pass to the east. He will tell you to ask someone named Isaac about the ruby. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Go through the door in the north wall and keep following the passage. Inside the ruins you find a door that unlocks with the Key of Lineages. He will tell you to ask someone named Isaac about the ruby. He will also give you the book 'Chapel's Rmur n Whepuns'. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. He will tell you where the rift machine is located and how to destroy it. He will tell you to keep away because you are sick. Go east to a farmstead and look in the house. He will release the barrier surrounding Pug. Continue east past Highcastle. Return to Romney and report your success to the Duke. Past the temple you will see a path to the west that leads to a Waterfall. Gorath will translate the inscription and you will have to answer a riddle to open the box. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. You can fight them or you can find out the password. Return to the catapult and use the gear to fix it, then use the catapult on the town. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. In the next room you will find the Oracle of Aal. Go south into the dead end and walk through the illusionary mountains to the west. Head north. Behind it is the exit. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Return to Irmelyn in Armengar to claim a 200 gold reward. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Return to the Temple of Dala to the west and give them the Sack of Grain. Search the lower level thoroughly to find and kill all six spellweavers. Use some Fadamor's Formula to open the barn door and find Tamney. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He looks identical to James. Enter it from the south by the mountains to avoid the pirates. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Enter it to find Jaftaz's bag. Go to Eggley to the west and use Nivek's key to unlock the shop. Just through that you will find Calin. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. The Naphtha Mines (Chapter 4) You will find Pug in a house southeast of the ruins by the coast. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. You will see a burial cloth and a shovel. Soon your party members will become sick. Go due north and attack the goblins surrounding the house. Put some spoiled rations in the chest by the field. Continue south past several enemies and enter the city of Krondor. You will find another Brak Nurr at the far west end of the next level. Gorath suddenly shouts as a assassin jumps into the camp. Defeat them and take the Eliaem's Heart from the body of the spellcaster. The Temple of Dala (Chapter 3) To the northeast you will find three houses together. Travel north past Romney and through Prank's Stone. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. The priestess will ask you to find some grain for them. (Your defense will go up by more if you emphasize it.) Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will tell you that he used to be young but something sapped his energy in the woods to the east. Enter Dhatsavan's temple near the center of the island by the waterfall. Continue along the road to the east and you will come across a house. When you leave LaMut and continue south you will attacked by another assassin. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go to Eggley to the west and use Nivek's key to unlock the shop. The exit to the mines is in the northwest corner of the mines. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Speak to the Prelate east of the temple to learn more about the order. 2000-2011 mikesrpgcenter.com. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. You will find the moredhel near a house south of Decamp on the Teeth. Visit the Temple of Dala between Tyr-Sog and Eldpoint. The exit to the mines is in the northwest corner of the mines. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Return to the upper level. Their defense will go up by 25. You will see a burial cloth and a shovel. To the southeast you will see Rowe's barn. Go northeast from the town, follow the river south, and cross the bridge. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. She will give you a Tuning Fork among other things. Your characters are poorly equipped at the beginning of the game, The magical barrier will be gone now that the six are dead. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Arlie Steelsoul (Chapter 3) Just through that you will find Calin. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. You can find spoiled rations in the inn in Silden. He will tell you where the rift machine is located and how to destroy it. The Temple of Dala (Chapter 3) Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Travel north past Romney and through Prank's Stone. The Ghost of Jarel Lycrow (Chapter 2) Travel north toward Sarth and speak to Brother Marc just outside. You must make it to the far side of the screen without walking between any orbs of the same color. You can find Isaac behind a big hill north of Hawk's Hollow. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. You need to have a virtue key to get it. [LETTERS] An old selection THE HELP WEB VISITS: since November 17, 1998 [UPDATES] Latest: August 3, 1999 [CREDITS/HISTORY] Eventually you will see a pass to the east. Inside the barn are four Glazer's Guild Seals. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Enter it from the south by the mountains to avoid the pirates. You will find Pug in a house southeast of the ruins by the coast. Inside a woman will ask you to help her with her stable door. Continue all the way to the west to find the chest Moraeulf was talking about. Craig the Logger (Chapter 7) Open the door of the stable just to the north and return to her. You will see a burial cloth and a shovel. Use the Key of Lineages you received from Calin to enter the ruins. Go northeast from the town, follow the river south, and cross the bridge. Enter the sewers below the city. To the northeast you will find three pantathians who are causing the energy drain. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Just west of Romney you will find a strange house behind a hill. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Temple of Dala (Chapter 3) He will recommend that you talk to Abuk to learn more about the spyglass. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Go southeast and you will eventually find Duke Martin. Enter the sewers below the city. Your way will be blocked by one of Steelsoul's men, however. Travel north toward Sarth and speak to Brother Marc just outside. Poison the rations inside with some Coltari poison. Return to Irmelyn in Armengar to claim a 200 gold reward. Betrayal at Krondor is a DOS -based computer role-playing game developed by Dynamix and published by Sierra On-Line in 1993. Leave the sewers and Krondor. Chapter 8 - Of Lands Afar Soon your party members will become sick. Give him one of your Vapor Masks so that he may escape. Take the Cellar Key from Navon's body. Continue through the ruins to reach Elvandar. Just behind the hill to the northwest you will find the moredhel boxes. Chapter 5 - When Rivers Run Blood Go southwest past Harlech and Armengar to the Inclindel Pass. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. He will tell you that a minstrel is sleeping in the barn nearby. The Diviner's Halls is a cave northeast from the town. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will also give you the book 'Chapel's Rmur n Whepuns'. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. In a corridor to the northwest you will find Obkhar. Return to Dhatsavan's column in the ruins with the Cup. He will ask you to retrieve one of his IronJaw traps from the area. Their defense will go up by 25. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. You will see a burial cloth and a shovel. Go west from there and speak to the farmer in his house. (Your defense will go up by more if you emphasize it.) Take one of them with you. He will reward you with 300 gold and a virtue key. The priestess will ask you to find some grain for them. Restock your provisions from the items inside the house. RAIN You see it about in field and town, It cannot get up, But will oft fall down. Go to the house at the west end of town where you will be attacked by five Nighthawks. Use the Key of Lineages you received from Calin to enter the ruins. Return to the Temple of Dala to the west and give them the Sack of Grain. She will give you a Tuning Fork among other things.