This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. It's also a bit more complex than Guilty Gear Strive. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Links into c.S on Counter Hit for a decently powerful conversion. gij Videos - MyPornVid.co They have some good and bad matchups, but can be very effective in the right hands. Sol grips the opponent with his fist, detonating it with flames. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. The opposite of hoping your main will be buffed, ________ thinking. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. It's not reliable to try going for these though. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. I spent one month straight learning I-No. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. 21 sec 18-May-2022 Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Launches opponent on hit if combo'd into. Data in [] represents values on Clean Hit (All versions). Millia's mobility lets her keep Ramlethal honest in neutral. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Offense. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Zato-1 - 4.7. Best Video Games of All Time - Page 70 - Metacritic Please keep in mind the matchup chart is subjective and not all players may agree. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Luckily for you, Ram has an annoying combo and great ways to get in. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. In the case of 2H, this is faster than letting the move recover by itself. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Pay attention to this and be less committal with moves at higher Risc values. I have no plans to increase the sample size or make new ones for future patches. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Ground bounces on hit, hard knockdown upon landing. Edit:I forgot to mention. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Baiken presents threatening abilities to counteract her own playstyle. Important tool for landing Clean Hit Volcanic Viper in the corner. Includes first active frame. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Launches opponent and switches sides on hit, hard knockdown upon landing. How much Wall Damage is applied when the move connects on hit. As said earlier, you don't really wanna RPS with Goldlewis. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Thanks to its lack of proration, it is easily Sol's strongest starter. As more players learn the matchup and more characters get . In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. This technique is colloquially referred to as "Run Flame." The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Hits slightly behind Sol, allowing it to be used for cross-ups. Please take my money Tattie!!!!! Day diff. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Ideal combo ender and potential extender. What are the worst matchups in Strive at the moment? If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Guilty Gear -Strive- Sol Vs Sol - YouTube For example, if Sol has 15% popularity the top 150 players are counted. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Worst Match. Most miserable matchups in Strive? : r/Guiltygear - reddit 14 comments. This is actually not true. 8.5K 30.5K 2.7K . [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports In the corner, you can also link into dash 5K for big meterless damage. Baiken. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. High pushback on block can make this move safe if properly spaced. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Press J to jump to the feed. Guilty Gear / YMMV - TV Tropes Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Key tool in frame traps, leading to some of Sol's highest damage. . What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Both characters struggle to stop the other when they get going. This opening is designed such that the attacker can easily counter the defender's attack with his own. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks.